Dance in the Shadows, Monkeys
pilot ground craft:1
fake SIN:10,000, fake gun licence(4):800, fake concealed carry permit(4):800, 11600
contacts(3):600, low-light(500), flare comp(250), 1350
ear buds(3):enhancement(3), 1650
transys avalon(6):5000, slaves:sensor tags, earbuds, baton, guns, flashpak, medkit, grenade launcher, flashbangs, 2 stealth tags.
5 sensor tags, 3300
3 OD mics with select sound filter(2), 1720
2 cameras with mag and low-light, 1580
10 stealth tags:100
10 plastic restraints:5
2 does of kamikaze:200, +1BOD, +1AGI, +2STR, +1WIL, +2 physical limit, +2d6 initiative, pain tolernace(3), d6x10 minutes, then -1REA, -1WIL, -2 to all limits for equal duration plus 6S unresisted.
extendable baton:100, acc5, rch1, 5P, ap0
shock gloves:550, acc5, rch0, 8Se, ap-5
survival knife:100: acc5, rch0, 5P, ap-1
fichetti security 600 w/ silencer, smartlink, consealable holster, 30 rounds of APDS ammo, 1560, acc8, 7P, ap-4, SA, rc(1), 30c, detachable stock
streetline special w/ consealable holster, 10 rounds APDS ammo, 390, acc6, 6P, ap-4, SA, 6c, -2 to MADs
defiance EX shocker w/ smartlink, consealable holster, 10 darts, 650, acc6, 9Se, ap-5, SS, 4m, contacts(club, rch0, read condition monitor).
2 gas(pepper punch):90, 10m radius, 11S(toxin), if final power> willpower, incapacitated for 3 turns.
2 flashbangs:200, 10S, ap-4, 10m radius
1 flashpak:125, anyone looking toward it takes -4 to attack, only -2 with flare comp gear, only -1 with flare comp augment. owner takes half penalty if wireless.
2 thermal smoke grenades:120, 10m radius, lasts 4 turns, moderate?(-3), heavy?(-6)
parashield dart pistol w/ spare clip, smartlink, consealable holster, 10 darts of narcojet, 1530, acc8, 15S(toxin), ap0, SA, rc0, 5c
ares antioch-2 w/ 8 HE grenades, 4,000, acc6, 16P, ap-2, SS, rc0, 8m, internal smartlink, blast:-2/m.
skillwire(4):used, 0.5 essence, 60,000
linguisofts(4) x4, 16,000
smartlink:0.2 essence, 4,000
datajack:0.1 essence, 1,000
3130 left over, plus 8750 from lifestyle, starting cash:11,880
body from 3 to 4:20
willpower from 3 to 4:20
ares knowledge from 5 to 6:6
arms dealer: C3/L1
street doc: C2/L2
mafia lieutenant: C4/L2
ares bureaucrat: C3/L5
Warface:LT harold conners, 26, born into ares, trained as army officer, always been crafty one, scamed the system for any nickle he could, had a partner he knew from high school ROTC, LT johnny banks, ask johhny to come with him but conners was always the balls behind the schemes, so johnny is still at ares, driving a desk, shmuck. warface went awol, and soon found a new may to make money:became a runner.
warface is as much a job description as a nickname. evidently its hard to find someone who can both operate a grenade launcher and be subtle. the last few years he’s spent in the shadows hiding from ares and trying to hide his corporate origin, if either came to light, warface would get geeked immeadiatly. simoultaneously raking in all the nuyen he can, ultimatley trying to save up for the cool million and retire somewhere bright and shiny. last few months put a fair amount of work in with the Fratelli family, putting down upstart gangs and arming those who play ball, in which his intrictae knowledge of military protocols and ares arms logistics has proven critical.
The skilljack is new, he got it “second-hand” from a triad operator who was able to use to tap into social circles warface couldn’t. not about to let that happen again, a decapitation later, he called up his streetdoc and had it implanted in him. turns out triads take decapitation seriously, who knew?